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OnDemandRendering.renderFrameInterval = 3; caused my videos (15 fps) flicker.
It is solved when I upgrade my Unity install.
Re-install is a solution in these kinds of cases.
Obviously "Search index database or cash" of Unity...
I also realized that is true but I whish Unity added the simple function Sleep(1000) to its normal function because obviously "yield return new...
Be sure to have right import settings for mp3 files.
And the 5. element OnDemandRendering.renderFrameInterval = 3; The result is unbelievable.
I didn't say net 2.0 besides I am using net 4.0 now. But have no idea what do those mean :)
C++ Master? What is it? I don't think I am willing to...
When I look at my game view from afar there is a shadow I don't know where did it come
it is gone if I look near
Something bad happened. I can't get rid of circular references. both of my scripts should reference each other what should I do in that case?
After closing and opening Unity again
Of my God! from 70 seconds to 20 seconds compile time really really great!
Another question instead of wasting time why I don't put every external folder into plugins folder and stop compiling them?
So would this be the best approach?
1- Make 2 folders ExternalRuntime and ExternalEditor
2- Put all 20 asset folders in ExternalRuntime
Lets say I have 20 assets and each of them has editor and normal scripts.
I separated their scripts into 2 folders each and prepared 20...
Is Plugin folder still not be compiled (which can be used as a faster compile trick) in 2021
Default Solver Iterations.
it is a tower defense game with lots of bullets and their effects...
I can imagine but you should also notice that the performance increase is huge...
The things that really increase the performance of a mobile build that I found until now are below.
Could you add yours, please?
:) it is just tower deffense game...