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I'm trying to use my own voxel cubic terrain with usurvival :
- do you have any client-server architecture tips to share ?
here is my list of working packages, and if you are still stuck, the "reset packages to default" menu works really well.
I tried to...
Thanks for the good work.
What is the good way to switch from spaceship to human in the demo ?
like are there some gameobjects to disable or...
instead of p.z*w*h + p.y * w + p.x;
I use math.csuml(p * IdxMul ) where IdxMul is a static float3 like float3(16,8,16) for example.
csum is an...
That feature of the climbing asset will certainly make the integration easier :
• Script-based animator: no explicit transitions.
"is int2 a special type that the compiler knows"
I do remember reading that somewhere, release notes maybe
and adding [NoAlias] (which i understand should not be necessary but try anyway)
next idea : hardcode array length
could you try the same thing with unity.mathematics int2 instead of TestIntTuple ? and then int4 ?
Cant you just use Plugins/MudBun as the absolute path ? That's probably a good compromise for most people
Constant 1g acceleration in a loop between two stargates :)
but seriously just use a cheesy gravity generator or equip everyone with magboots.
nope, I can confirm the ternary produces the same burst code than select - it was in the release notes of burst at a point, and I use it.
you need to do WithBurst().Run()
yes you are doing too little processing in there for multithread to be useful :)
but if you use withBurst() and you replace your ifs by ternary...
This is awesome !
FYI when I downloaded the trial it was a .tar file - I just renamed it to .unitypackage and it imported fine.
if you can take the risk of using an alpha version, 2021.a is really faster - and has so many burst bugfixes ! https://unity3d.com/beta/2021.1a
Makes sense, but at the same time, entity is not a container : if you need to do something to every entity that has a speed (for example activate...
awesome as always !
it would look even cooler if you wait half a second before activating the ragdoll when you cut limbs
Can you throttle in update, so you just schedule the job less often ?