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The documentation is available here:
if all you want is to query all metadata and filter them, you can grab all metadata components.
Taking a look at the Metadata Explorer (the...
do you use the new Viewer project from Github?
Can you share your source?
this is a forum on using Unity for Architecture, Engineering and Construction.
You'd get better chance to receive proper guidance when posting...
I understand you want to query metadata at runtime, from a model you imported through the Reflect window in the Editor.
You may also want to...
From version 2.0, there is no more Reflect Prefab. To customize the Viewer, you want to fork the public repo....
sorry it took so long to get back to you.
The new Reflect architecture takes this to a whole new level.
I don't wanna make promisses I can't...
this is a forum dedicated to AEC (Architecture, Engineering and Construction), you'll certainly get a better answer to your question in our...
The default Viewer should show the metadata of all instances under a project.
@DavidMenard Do you confirm ?
can you confirm that :
you are combining the Revit models by publishing them to the same Reflect project ?
you are making a custom Viewer,...
Oh, maybe I'm mistaken. Is your question related to Reflect ?
Yes, Image Tracking is supported with ARKit and with AR Foundation.
It should work.
@DavidMenard Did we not have a step by step guide somewhere on...
You can start from the Reflect extensions package, which includes a similar example.
If you want to use this in the Editor, all you need is to add...
Why patching the original Player when you can create your very own from the sources we share as part of the Reflect package (available in Package...
To your point, one may look into making a custom Viewer taking advantage of HDRP & RTX, and for cloud streaming, Furioos can help you run your...
yes, importing the model in the Editor is the easiest way to do all that.
Although for Material Remapping, there's also a solution to...
You could create unique logins (UnityIDs) and give them restricted access to specific projects, so that you can log in and only see the projects...
When you import the model in the Editor, the "View" from Revit is stored as a GameObject with proper position and rotation and metadata for FOV.
Can you share those models with us ?