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that is indeed a good thing, however i doubt it can be useful when everyone has to memorize binds, plus when (like in my case) most of the kb is...
Grey color is usually reserved for disabled ui elements. I would opt for some icon, like orange exclamation mark. On the other hand it would annoy...
I will start with big things:
Problem - Layout save/load system is cumbersome and not ux friendly.
Solution - Layout Tabs
Layout tabs should...
Thanks for pointing it, i woudnt imagine emission had anything to do with volumetrics.
Looks pretty bad tho, compared to alternatives.
No need to...
That should be done on shader level with blending. Imagine walking into a building and looking outside where everything is suddenly dark.
Such a simple thing.
Overrides lighting of a box area, so that you can control it indoors.
Did it really never occurred to anyone?
Lets say i want to use volumetric lighting similar to overwatch - super wide barely visible "foggy lights", that arent physically correct (because...
pretty much every fps game, every prg game, strategy, simulators, yes pretty much most of them use this in combination with some additional fill.
Ill just wait til sync is officially supported.
So asset loading and instantiation are async? I was under impression that instantiation would behave in the same way it did before, with async...
It speeds up editor play times, it acts as a database, etc etc there are many benefits to it apart from downloading assets. The system solves many...
I need all dependencies to be preloaded. Im not doing coroutine mumbo jumbo for something so simple.
Ill just leave this here https://blueprintsfromhell.tumblr.com/ .
you can use scriptable asset importer and convert the file to textasset on import. Not sure that it will work with the whole pipeline, but its...
Is there a non async version?
This code from samples :
public List<AssetReference> shapes;
bool m_IsReady = false;
See that grey smudge on the left? Thats all baking does.
It does literally nothing for me.
Probes dont bake. They just don't no matter what i do, cpu/gpu mapper, any settings/layers/buttons. Nothing bakes.
SSR is just...
hdrp 4.9 questions:
1. How to bake reflection probes? Pressing bake on them does absolutely nothing. The only working mode is "every frame" which...
Mine wont even bake. Baking them does literally nothing.