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For anyone in the future who finds the thread, it is best to share your knowledge of how you solved it as well as not deleting the thread.
Check if it has been destroyed?
if(someGameObject != null)
// Run code on non destroyed GameObject
You are going to need to log both values to the console and paste them here so we can actually see what you are trying to parse. We have no idea...
Here is how I get the Android devices locale by calling Java code:
private static string GetAndroidLocale()
AndroidJavaClass unityPlayer =...
If you can find out how to do it in Java, the language of choice for Android, then you can use the following to call Java code....
Not sure exactly what would need changing. If you are renaming a class and a variable uses the var keyword, what would you expect var to change...
Agreed but judging by its usage, I am 99.9% certain that it refers to Slider in the UI namespace.
Glad it works!
public slider Slider;
public Slider slider;
There is no Slider class with a lowercase.
To add to this:
Toggles in Unity have an event in the inspector for OnValueChanged. Assign a method to each toggle, LeftToggle and RightToggle...
Please do not resurrect a thread like this. It is best to start your own so that there is no noise from other posts.
Looks like the only thing on...
Known bug. I have reported it a couple of weeks month ago. It was confirmed and I have not seen a fix yet nor received an email about any fix....
Ok awesome. Glad it has already been reported.
This is a known bug, I reported it couple of weeks ago and to the best of my knowledge I have not seen any patch notes about it being fixed. Best...
No idea where to post this but there is an increasingly large number of spam posts on the Issue Tracker. This is obviously not good as it...
If you take @nilsdr's code and just remove the parenthesis from the .Count call it should work. Count is not a function.
You also do not...
This should be it:
void OnTriggerStay(Collider trigger)
If you look at this Beat Saber custom song file, it has the time for the note to appear as well as other information such as the direction to...
void OnTriggerEnter2D(Collider2D otherCollider)
if (otherCollider.tag == "PlayerBullet" || otherCollider.tag == "Player")
Well, I guess now that this has been resurrected, may aswell answer the post and add something of value if it is found again in the future.
I have recently got this reply from support:
I would assume we can expect a fix soon enough.