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You should probably try out ARKit3 and see if it works better for you: https://blogs.unity3d.com/2019/06/06/ar-foundation-support-for-arkit-3/
what device is this? also, you should probably try out ARFoundation if you have not yet...
Omigod! This is kick-ass! Thanks for sharing!
I thought we had fixed all these errors - could you specify what the errors are when you try to build?
Also, make sure you're getting latest from...
Great that it worked out for you! And nice find on that github source.
You could try raycast against feature points, and you can probably do a cone cast to be more accurate/get better results. You can also store...
The only update I can give you is that the release is imminent, and there are people hard at work on this.
That usually means that your Package Cache may need to be cleared out. Go to your <PROJECT_FOLDER>/Library/PackageCache/ folder and delete all...
FWIW, you are copying the texture into the CPU above when you do ReadPixels and Apply.
Ah for what you want to do, you might want to look into https://docs.unity3d.com/Packagesfirstname.lastname@example.org/manual/cpu-camera-image.html
Easiest way to do this would be to use a separate camera.
If you are doing anything fancy with customizing the rendering as you appear to be doing, you will need to look at how LWRP works now - it throws...
Make sure you have disabled MSAA on your camera.
You're probably missing a "using" at the top?
You might have better luck with that in one of the threads here: https://forum.unity.com/forums/graphics-experimental-previews.110/
People of this thread, have you installed ARFoundation package? Look in Package Manager UI and you should see something like this:
See the former post about ARFoundation working on LWRP 3.3.0 for context.
TLDR: "lwrp-support" branch on arfoundation-samples repo has been...