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Early concepts of game characters. We will talk to them, fight with them. And some of them you've already met before. The end result may differ...
Every part of sliced character has to be in right three dimentional position. And it's tough sometimes.
Actually, we have some problems...
A quick update to show the working process, inside the studio. Just a little GIF's tell you, that we're going deeper into the rabbit hole.
Wow! That's interesting. It reminds me Mafia or GTA.
How long have you been developing it?
Thanks a lot! We've posted the early gameplay somewhere in the beginning, but I'll repost it for you.
The video was shot several month ago and it...
Thanks man! We're glad to hear it)
We will definitely try ShareX. The more tools we have in equipment the more various content we will produce.)
UPD the main (head) post
We are doing our bests to make the game be better every day. A lack of time and a global news affects on the news to...
Okay) If it's fine let it be so) I hope it will be more interesting to show everything on video. We are working on sounds to make gameplay video...
Sure, we will make some wallpapers, somewhere at the end of developing. And of course we will send you them.
Thank you for writing here such a...
Building a scene animations is a hard and long way. You may spend a day creating one scene, improving and starting over again, but the results...
Improved the unknown's animation
Building the level ending.
As you may notice, we've added a quick tip for each level, to help players understand what to do now. Also it was...
Testing the level on PC.
Also updated the main post. It will be updating with news and latest developments.
A little part of game soundtrack on our SoundCloud page.
A system core concept.
Thanks guys! We're glad to hear it)
And here are some videos of a process and etc.
Some key arts to show you the unkowns. We are using SVG graphics in the game, to make it easier to look better on any device.
We begin to work with our good friend and a great musician and a composer CUTglitch, who is cooking for us a lot of interesting sounds,...
Drawcall — a request to draw an object. At levels with lots of objects we have exceeded its number to 150, which significantly reduced...
So the player is hacking a system, and it resists, prevents to make your way to its heart. And the preventers are the guardians – a huge...