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Bump, I've a feeling this is causing some performance issues. I'm only getting about 25% of the framerate of a native x86-64 build in WebGL, for a...
Issue seemed to be resizing in CSS, careful not to resize canvas in css for chrome at least, as this may cause issues when switching to fullscreen
Also having this problem with chrome 56 and unity 5.5.0f3 Any help would be much appreciated.
Hi folks, building for webgl My fullscreen doesn't seem to scale properly in chrome or opera(i understand opera isn't supported at the moment)....