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This ended up being a problem with the bundle being built for the wrong platform that it was running on.
I'm having something like this.
When I instantiate prefab that is stored in a assetBundle I get:
Assertion failed on expression: 'm_GpuProgram'...
What is the link for this update?
Where are you getting this ScreenManager.Get() OnScreenSizeChanged ? Would be a great call back to have?
I have a few StateMachineBehaviour scripts that i have attached to a few nodes in my player animator state machine. After a reimport they go...