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Fixed in https://unity3d.com/unity/whatsnew/unity-2018.2.9
I'm using 'NavMeshSurface' to build my NavMesh once I've generated a level with saved prefabs, 2 of those prefabs have 'Off Mesh Links' on...
When I build levels normally I add a volume around areas and in them volumes I generate random waypoint for the enemy to patrol,...
Anyone know why my NavMesh does this when using BuildNavMesh()
EDIT : It was caused by a script that bakes light textures into prefabs....
Can someone please tell me when and where I can get a callback to say DunGen has finished generating the dungeon, thanks.
I'm using DunGen to generate a german bunker for mobile, so I have all the prefabs light mapped and each has a light probe, see first...
I purchased DunGen in 2016 :) but have only now revisiting it, what I'd like to now is about light mapping and light probes, I don't suppose...
I'm getting use to using the new prefab setup, but I was wondering can you not just override any changes to a child prefab?...
Can someone tell me how I can change the albedo texture in the ProjectionRenderer script at runtime please.
Why when using this way http://docs.unity3d.com/Manual/UNetCustomSpawning.html on the host everything works as expected the spawned bullets are...
I'm a noob to networking and a bit stuck with network lobby, my problem is if i build and load a scene on say 3 devices if the server one is...
Look at my post further up this page ..
Ctrl & V the drag the vertices together.
Cant you just use 'IsPointerOverUIObject' ?
private void Update ()
A game I'm working on, play it on the kitchen table or on the park ..
You play as 3rd person but going to work on FP.
public Transform m_HitTransform;
m_HitTransform.rotation = hit.transform.rotation;
When placing the GO to get the...
Why don't you just put a script on the 3D model to LookAt the camera? Just put it in OnEnable() if you don't want it to keep looking at the...
I'm using the 2 camera setup for scale but with the second camera (ContentCamera) I'm getting this error ..
Screen position out of view...