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in the Unity community.
No, but you can make lists using the array data.
Use Draw3D every frame, or Draw3DAuto.
OK, now you're all just descending into political arguing. Either bring it back on topic or this gets locked.
Response to edit: regardless of...
They supposedly invented this crazy thing called "air conditioning", apparently it cools air down or something, sounds like science fiction if you...
No, it's framerate-dependent. You'd need to use Time.deltaTime appropriately or else the movement speed will vary depending on the framerate.
I've been dissing dark modes for many years, before it was cool.
Probably because of using FixedUpdate...since your movement isn't realistic (instant start/stop), I would suggest not using physics to move it,...
This is just the U.S., but it's also the first article I found so it will do:
And that article's from 5 years ago...the olds must have taken...
LOL no. It's cute you think you invented gaming, but dude. No.
This is completely unacceptable behavior, and you're in time-out for a while. You're required to behave decently if you expect to use this forum;...
Nope, but you missed the irony in mine. ;)
What sort of name is "sxa"? What does it MEAN??? It's just a bunch of letters! Argh!
Anyway, names are kind of a weird thing to get worked up...
Oh, grow up. That's 100% objectively false. There are cases where it's legit faster and easier to use a command line compared to faffing around...
Not possible, since different tutorials are made for different versions and won't necessarily be compatible with anything else. Use whatever...
Isn't the bottom-left just (x - width/2, y - height/2), and the top right (x + width/2, y + height/2)?
You can't put any *Down or *Up input in FixedUpdate, since FixedUpdate is only for physics, does not run every frame, and will miss events if they...
Yes, UnityEngine.UI seems to be a package now. The source still works, however.
All right, I think that's about enough. Especially with the "depression isn't real, just think happy thoughts" anti-science. Clearly nothing to...