A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Since updating to 2021.1.9f1 this error:
Assertion failed on expression: 'bytesWritten <= info.size'
keeps popping in console each frame,...
I had a similar problem when trying to mask the minimap (thread here: https://forum.unity.com/threads/how-to-show-a-renderer-texture.832402/ )
Was looking through the alpha change logs and this caught my attention:
Does this mean it will be possible to target .NET Core instead of Mono?
Luckily we don't need inputs at all because we handle them.
We created an "Empty" event system and added it to UIElementsModule assembly...
Since UI Toolkit version 1.0.0-preview.14, a default event system is used that uses the old input system.
Placing the new "Input System Event...
We had some success using a custom shader to handle lightning, based on this blog post by unity:...
Lightning shader: [MEDIA]
Did you try upgrading VFX to v10.3.2?
Here we are nearly 4 years later, timeline gets stuck with no warning or error because of an animator set to "cull completely", lost 3 hours.
It should be fixed in 2020.2.2f1
Hello, we have this exception only in the build.
Unity version 2020.2.2f1
Animation Rigging 1.0.3
If we leave burst enabled, it just crashes....
We had to fix the text of the custom function using an external editor (visual studio code).
Our problem was with the preprocessor checks:
Problem started since switching to URP 10 from URP 8.
Manually applying a lightmap texture (by changing renderer.lightmap_index) causes the...
@DrSeltsam Unity followed up on this thread: https://forum.unity.com/threads/build-from-version-2020-2-0a21-completely-broken.969585/#post-6309963...
Will this impact the look of the model?
We would like to maintain the "low-poly" feel. Is there a specific command in e.g. blender to use?
We have a shader done with shader graph that displaces the vertex position by a very tiny amount to avoid z-fighting.
However, this causes...
Hello @XGT08 ,
We extensively use prefabs and prefab variants as "grouping" for several areas.
Unfortunately we can't seem to use Octave3D to add...
since 1.0.0-preview.13 we started seeing performance drop when moving several elements using ".style.left" ".style.top" properties.
Hi @cirocontinisio , thanks for the great shader, we took a lot of inspiration from it!
We are trying on adding some kind of metallic/smooth...
We implemented all logic using PlayerInput and events like onControlsChanged.
Everything works perfectly fine, you can attach / detach inputs...