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I'm planning to use unity 2020 for a new project. Any idea about HBAO - URP - WebGL stuff in unity 2020?
rendering a simple cube takes 30 minutes (on an ssd, i7, 8gb ram, mediocre gpu). The thing is, rendering a much more complicated...
Still struggling with this. I tried to use another shader but it's still the same.
By the way, something I forgot mentioning is that I'm calling...
I have a script that fetches a texture image from an url and loads it to the basemap of the material of a gameobject.
it works perfectly in...
I know that WebGL build times have been the subject of many posts but, I believe that my case is extreme.
I have a scene with one...
my skybox texture is a 360 degree hdri image and the shader type is selected "skybox/panoramic".
there is no option not to generate mipmaps as...
is it possible to prebake the AO ?
For some reason, this did the trick.
Thanks for helping out.
Still, unity is really weird :)
I'm trying to build a simple scene for webgl. I use pbr materials so I have to use (I think) URP.
I use post processing effects (using...
well then, what's the version of unity that this actually worked? I'll download it and give it a go.
I tried it but couldn't make it work.
just to be sure, these lines will be commented, right?
Thanks for the info. I managed to get it working in unity, but when I export to WebGL, there is no AO.
I can see it in the preview, and the game...
These are the things I did:
- set SRP to URP Medium in graphics settings
- add HBAO as a renderer feature
- set renderer depth texture to true
Hi noio, thanks for your reply.
I'm very new to the rendering aspect of unity so I'm asking to be clear.
When you say "you just need a volume",...
I recently purchased the plugin and am trying to make it work. I'm using 2019.3 unity, URP, attached the script to the camera, but nothing...