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There is an issue related to the offline streaming and fast moving camera.
If the speed of the camera is low then system is working fine and...
Thanks for the suggestion. I have tried to do the stitching as you described but it doesn't help. Terrains still have gaps between them.
Any news on stitching issue?
I have attached Info output so you can see how terrain was generated. By using only Power of 2 values on "Active Tiles Grid" parameter does not...
I have replaced System.Drawing in "Runtime", "TerraLandRuntimeOffline", "RuntimeOffline", "TerraLandRuntime".
"Stitch Terrain Tiles" checkbox is...
I have found another problem related to the offline streaming and stitching.
Let's imagine a situation:
I load a 6x6 grid of terrains and all...
In the meantime i just removed all the System.Drawing dependencies and replaced with UnityEngine code. It's compiling now on MacOS.
There is no error related to datapath. I figured out that you have 2 modalities to set the path - Relative to Application.dataPath and...
We just purchased this tool for one of our project and we have a strange behaviours during the editor play. The world itself loads fine at the...
Just an update, by switching to Unity WebCamTexture with:
Hi, we just upgraded from NatCam to NatDevice and we are trying to build the MiniCam scene for UWP. We don't get any errors bu application is not...
Hi Alimaggs, unfortunately i didn't managed to solve this issue. Didn't tried yet the 2018 version.
Just deleted Complete() from the code and yeah, seems that there is a hard sync point that complete the job. To bad there is nothing about this in...
It's a 1 frame delay job.
Ok, i made a simple project so you can check https://mega.nz/#!6QURWSaA!UZbSfiE9ZYRXRLv7rQ2JKECz-iXNPQMmd6garsvHbX0.
I still don't understand the impact of the delay.
My lifecycle is simple:
Any news on this?
I have a job dependency where i do:
1. MoveJob - move transforms
2. RotateJob - rotate transforms
3. RangeCheckJob - check distances
Same here, both on windows and mac.
There is no attached projects because it can be reproduced on newly created empty projects.