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You should not create new Lines instance every frame. Linefy is based on retained mode concept.
Therefore, for implement effect above you...
There are two ways - the first is to control the visibility of the lines and dots through a script according to your algorithms.
Sorry i did not catch only show countries which are pointing to the camera
set zTest = Always
use Label.offset property
Sometimes you have to choose between ease of development and performance (when you really need it).
Each Dots instance needs for one batch. Also keep in mind that Linefy objects are not taken into account in dynamic batching. Thus, the number of...
Yes, of course. You can manager class that collect necessary data from all game Objects into one Dots instance.
Could you send on polyflow3d @ gmail.com the scene in which this issue happens?
Bound size is a parameter that is responsible for the mesh's bound, if it is less than or equal to zero then the bound is calculated automatically...
VAT uses blendshapes to store animation frames, so I assume video memory will be used on most platforms. Feel free to ask me for tips on...
Weight is a persentage of influence of clip over base (bind) form.
Weights can be used to clip blending. Note that clips affects additively so...
Hi, I have tested it with version 2020 and have not received any reports of problems with version 2021
I have not planned on adding non-square quads for the glyphs yet, as this makes setting up the font so difficult. Labels Renderer is not a...
Hi, NearClipPlaneMatrix is used to calculate the matrix that is in front of the camera (screen space).
In the clews example, one polyline is...
Hello, here is demo scenes with sources https://drive.google.com/file/d/1xvyF3Qh6-Jpa3nHDO0c9P2WBpVBSzayr/view?usp=sharing
Yes, I have already discovered this UI scaling bug, I will fix it shortly.
Change the clamp parameters of the texture.
Based on the screenshot, it look like the color is completely transparent?
I am using Linefy itself for debugging when developing a new version of Linefy :cool: