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Static methods outside of job can be used, without problem if they compatible with burst - not using managed data, fields only const/readonly etc.
Burst support methods (if you look at source code) but not fully and not oficially (yet), you can enable it by declaring specific define in...
public void Execute()
bool blabla = SomeMethod();
Oh it was so many days ago :) This error little bit confusing, but main problem was - I used wrong entity :)
It's numbers with safety checks disabled?
It works fine. Show your code.
2) Look at 1)
3) Hybrid Renderer is new version for DOTS which now using instead of Graphic API.
Yes it’s renderer problem seems order of updating renderer and transforms. @Joachim_Ante I also can reproduce it
Stop duplicating threads. @hippocoder
Temp is for new containers allocated inside job
In this case they packed in batches by Render System in order in which they spawned and manage them is on you, from this point starts hardest part :)
Now it's more clear. You're about camera rendering stuttering, cos from you previous posts it's absolutely unclear. Yep now we need some one from...
It works in parallel on per chunk basis.
You can go around it with ComputeBuffer, fill it in C# side and read as StructuredBuffer in shader and use Instance ID. Same logic used in...
You can allocate native containers in bursted job without problem with Allocator.Temp. (Exclude NativeQueue)
ToComponentDataArray / CopyFromComponentDataArray has overload with out JobHandle which you can combine with other job handles. But simplest...
public class SomeSystem : ComponentSystem
private Camera _cam;
private EntityQuery _cameraEntity;...
Not yet :) It was our first demo, just one of our regular latest builds more or less stable, but not perfect :) soon we’ll show public demo
Maybe. All opinions can exist! Different peoples, different preferences.