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I have a question about dynamic emitters for Obi Fluid.
I have obi emitters attached to enemy entities who spawn and despawn...
Simply checking `photonView.isMine` when calling `PhotonNetwork.Destroy(gameObject)` alleviated my problem.
works! Thank you
Oh i see! Thanks very much for providing the current problems details.
I can probably see flex animated meshes authored in Unity with some kind...
Wow great work! Any way this can be released? Flex on animated skinned characters?
Thanks very much for the quick reply!
Hi there! I've upgraded to the latest OBI cloth and its fantastic. One effect i would like to achieve is very stiff cloth (bendable metal) being...
Thank you very much!
Hi there, i have this fantastic asset and i'm using it with Ceto. Any way i can change the property of an object so it sinks or floats in real...
Thanks very much Korzen for the reply.
"Just set their mass to 0 and then you can modify their position" - How do i do this exactly? Do i select...
Ah nevermind i got it to work! Fantastic work!
Hi there thanks for the reply High Noon, so i'm following the steps above and there this step
Add the scripts VertMapAsset.cs and...
Perfect thank you Korzen! Works like a charm now
Hi there, i have been kindly directed to this thread in order to try and have flex run on my animated skeletal mesh.
I'm using Maya skinned...
I'm using Unity 5.6f3.
Having the issue of the Flex Window not showing up, i've tried resetting the layout as suggested above but i still get this...
Hi there, i have purchased this fine asset, fantastic work!
I have a few questions i'd like to get more info on.
- I wanted to know how can this...
Brilliant! Thank you Baspower!
Does one have the online manual? Looks like it has been removed : (
So it will take 16 days for it to be at the Store?
Congrats David! This looks incredible! instant buy! Waiting for it to be in the store!
Amazing asset! I do have a question on how to make my objects stay near the surface of the water. At the moment
if an object is...