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Hello is there a way to remove a callback added like this:
action.performed += _ => Debug.Log("Action performed")
without doing a domain reload?
I found a snapshot of the code on the web archive. No idea if it was the latest version.
Did you find the solution?
Many asset vendors don't care enough about optimization and have multiple copies of the same texture, fbx file, or another asset. This...
The better workflow for me is to create a "ForcedRectTransform" that serializes all the RectTransform properties I need in a separate component...
Solution: Use Reflection to get the Grid Size property
Assembly assembly = Assembly.Load("UnityEditor.dll");
Type gridSettings =...
Solution: Use Assembly Definitions to reduce compile time
Yes there is in
Edit / Project Settings / Player / Other Settings / Configuration / Active Input Handling
I have a bunch of developer tools written using the old input system. The problem is the old input system is disabled when you use the new one.
1. Click on the (?) on the component
2. You are redirected to a missing page...
When I'm using skinned mesh renderers with Animator and a Ragdoll, all my SkinnedMeshRenderers get completely wrong bounds, and the objects aren't...
I need a way to find assets/scripts/packages that slow down starting play mode. The larger the project gets, the slower the play mode...
I want to add a toggle button to the bar in the Game View. How to do that?
I want my button to be beside the [Maximize On Play], [Mute...
Happens in the editor on each editor frame. Without building or anything just opening the scene. 2020.3.11f1 [ATTACH]
I want to reference an InputAction in my code.
I have a CastSpell1 action defined in the new Input System
I have a simple script...
Hey, I want to create a custom background for part of my text.
I want to display key a player needs to press with other TextMeshPro text like...
Having the same issue 2020.3.4f1, HDRP 10.4
I couldn't get this to work using your methods, the FindProperty always returned null for me. IDK why. I tried all sorts of things... for example:...