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I have the same issue in 2018.4.24f1, blocked my project so many times that I turned off cache server use.
Happened both to local and remote...
Anyone? And hints what I could try? Kind of desperate here...
Ok another small update... seems like I was wrong above. I now get both error messages. The whole build process is the following:
A small update on this:
I added PostProcessing from the PackageManager and now the error message is replaced with:
Copying assembly from...
When creating AssetBundles via script we often get the following error message:
Copying assembly from 'Temp/Unity.TextMeshPro.dll'...
Oh, I realized I forgot the Unity version:
Tested and found on
We got the issue that on some platforms our build gets stuck when loading a new scene, however it continues after a long time (more...
Clearing all breakpoints via menu (Debug > Delete All Breakpoints) solved the issue for me!
9 years after ... and I stumble upon my own posts again.
You can setup a RenderTexture and use that as cookie which is updated every frame or...
So, how did you solve the problem?
Happening to me again now with 0.18 ... can't work. :mad:
I finally filed a bug report on this (Case 1000267).
I tracked down the error to a single shader which heavily uses Geometry Shader to subdivide...
Any progress on that?
No progress here so far... any ideas what to do? Seems like most but not all Radeon HD 6XXX & 7XXX cards have this problem.
From 3-4 people, which is something like 0.1%
I asked them to update their drivers, but it didn't help.
If anyone wants to have a try:
We got a little problem with a demo of our game Lonely Mountains: Downhill. While it is running fine on almost all graphics cards,...
Would it be possible to add an option to clear existing versions, custom event labels etc from the Analytics project too?...
Thanks a lot! We will make some "real gameplay" videos, however all scenes are made in the game, besides the changed camera perspective no extras...
Hey lovely Unity-Devs,
We'd like to share our new trailer for our latest game Lonely Mountains: Downhill with you:
"We" means Daniel...