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Thanks ill try this
How did you check if the asset is already cached?
Anyone knows how to do this if possible?
Any workaround to reinitialize addressables during runtime?
Is there any workaround to reinitialize addressables using new catalogue during runtime?
For my project,I have to preload the levels before the user actually enters the game,so for this i use addressables to preload the dependencies of...
I have to force the app to use only cached bundles and avoid loading from Remote,so i would like to set remote load path to null,or set it to a...
Is it possible to change the remote load path or catalog file even after the lazy init of addressables?
Thanks,Your Youtube tutorials are awesome,very helpful.
I need to figure out how to check if the asset and its dependencies are...
I also would like to know this as I am trying to implement addressibles for content loading like mentioned above.I would also like to know how you...
Is it possible for the transparent material to write to depth by changing any properties?
I was using a transparent lit shader for a masked material and ambient occlusion effect is not working on the opaque area of the masked material.
I am working on creating a realistic looking terrain in unity using HDRP.
The terrain is an imported mesh to which I have applied layered lit...