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Thank you, i figured this out form me now. But it is still a hacky.
void renderGraphicsGL(Camera _camReference)
Thank you for the answer. That is unfortunate to hear though. So, there will be no feature that allows us to use the power of the burst...
That looks really cool :) What did you end up using? Commandbuffers? It would be really nice if you could look up how you got this working with GL...
Hi, did you solve this problem by any chance? I'm kind of stuck at the same point
Any news on the Burst.BurstDelegateCompiler.CompileDelegate ? is this still in pipeline?
We have the same issues showing up and reported from users.
All on Android 4.4.
HTC One (m7)
Galaxy Note3 (hltevzw)
Xperia Tablet Z (SGP312)...