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Sorry if it's the wrong section but i don't find the webrtc package official forum.
I must be stupid but i find WebRTC example difficult to...
Super ! i have tried something before your update but icons were overlapping :p
Ok for XML. i tried it on a already big project on 2019.3, C#...
thank you for your asset, it's very interisting.
I have 2 questions :
- the XML documentation tooltip don't seam to work, even if the...
i'm on 2018.3.10f1. with 1.0.4 preview packages.
On : a Redmi note 7 Android 9.0. (MUI is a little agressive on App killing)
On a debug...
Same. Don't work in 2018.3. Please update, your asset is very useful ! thanks !
i tried your asset and it works great on editor.
I need to have blendshapes transfered from body to cloth on mesh that works on Android....
Nobody have this usecase ? o_O
You don't want to use the "game compatible rig" from makehuman ?
I don't know if it is IK ok in blender, but it works well in unity
i must be stupid but i don't find any information about changing bone length dynamicaly.
I like mecanim because we can use...
i would be very interessted by HTML doc generator too ! :)
Navigate in docme is not very fast, and i'd like to export it for external developpers
Hi, i am heistating between your asset and SkinTools.
I need, on android (Oculus go), place a cloth on a body and transfer rig and blendshapes...
now, i just began to use it with an oculus go (VR) project and it seems to works great. (but the camera is oculus go is static)
I like this...
Anyone has make it worked with 2018.3 ? Thank you. :)
He is a total unity theme revamper ! : darkmode, font change, size change,...
What is the problem to do automatic skinning transfer and blendshape transfer at runtime ?
I did a little script that works for blendshapes. and...
Thx for your response !
I thought your asset worked in play mode but i have a doubt.
I would like to create random character at start : the...
Hi. before buying it, i want to be sure the dev is still supporting the asset ? (last update in March 18) Thanks.
Hi ! is there today a ambient occlusion runtime baker ? i'm looking for one.. but it seems it's not here i will find it :p