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Yes I know,But my initial consideration is that if it is the first time to enter a club, I may need to initialize dozens or hundreds of...
Each club has many roads.
These road's meshes are procedural generated, i have to destroy them while change club if i use GameObject....
I have many different mesh(they use same material).And I don't want to create many GameObject.Now i have to call Graphics.DrawMesh() in the...
Thanks for your answer!;)
I am confused about stream aligned, but I did not find any information related to it.
Why writing bits that do fill the whole byte, or when...
In the document, your highest test environment is 2019.3, but I work in Unity 2019.4.10f1, and the lowest URP version I can choose is 7.3.1....
Yes,this is quesstion is about L connections.
Terrain transformation is turned off on purpose, and this problem is related to L-Connection, but my...
I want to commit a bug.
I create a custom connection.And i create multiple custom connections by runtime api.It is bad.But i create...
Yes,I use circular control type frequently.
What I mean is that I want a 90° cross connection prefab to connect two roads, just like...
Can there be an L-shaped cross connection? Even though I know I can connect it directly, I need an L-shaped cross connection.
So i want...
Haven't contacted for a while.
I want to submit a quesstion.
It's too slow for runtime API when there are many road markers:...
Thank you for helping me a lot！
I have changed it to 6m.
My mean is i want the size of the entire connection to be 12*12 meters.Please check the attachement.
Doesn't involve other areas,I change terrain height by "Terrain Composer", so i create some "dress" used to change terrain height.Terrain...
Good morning raoul,
I want to get your help for another questtion.
How can I make the size of "Primary Road T Crossing" and "Primary Road X...
Yes,I can toggle off "Activate Bending" and work well in edtor,but it's invalid by runtime api.
The detail procedure are as figures.
Btw,if you connect the connectionIndex 3,it will work well.
I encountered a phenomenon where terrain deformation was disabled for a straight road, and then it was connected to a...
I have a api quesstion:
There must be a center sampling point where the marker is located?
So is the following code reasonable?...
Is there some kind of custom update loop in Rewired. I do not want Rewried to update input data in unity's Update/FixedUpdate...