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In my project, when I slice up a Sprite Sheet, drag the frames into the Hierachy view to create a Animation and then try to adjust the Grid...
When developing an App for Android or Windows phone it is fairly easy to integrate a "share via" or "send via" Button for a...
Sorry for answering late. Turned out doing a Master build, installing it on the device and disconnecting the device from the PC did the trick. I...
In my App, I want to place an Ad Banner above the Unity Player, but the Game ignores what I defined in xaml and is still shown...
I'm currently trying to port my Apps to Windows Phone using Admob interstitials for monetization and currently i'm having the...
I'd like to get some feedback on my new (and first real) game for Android.
The objective is simple: Tap to jump up, get as high as...
Thanks iByte, that solved it!
(Also i meant over any UI-Object)
Solved it, thanks
Still returns true when the pointer is over a UI Element
How can i check if a click (or a touch) is above an UI-Element and only do something if it's not?
I thought this would be easy...
Ever since I upgraded to Unity 4.6.1f1 all my Apps won't start on any Android device (Even a newly created project).
In my Game, a Ragdoll is hit by a fast moving cube and should then be moved into the movement direction of the cube. But instead,...
I solved it using cx = Mathf.Clamp(cx, r, paper_width - r); in line 3 of the method.
The problem is that the radius of the circle differs a lot so...
I tried paper.wrapMode = TextureWrapMode.Clamp;, with no success.
In my Project, I am trying to draw (inGame) on a Plane with this method:
(with pixelArray = paper.getPixels32)
Now, when I draw...
I put everything in an empty GameObject, scaled that up 20 times and it worked.
In my current project i have multiple small cubes falling on a big cube on user interaction.
They all have the same coordinates in...
Im trying to get a Scripting reference to a UI Panel I use in my Scene to toggle its visibility in-code,
but i cant figure out where to find...