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Does this work with Horse Animset Pro?
Has anyone managed to get it working together?
A tutorial for this would be extremely useful if possible....
Would it be a proper approach to disable Kinematic while using Rope Swing, or would that break too many Opsive mechanics?
I am considering using a Kinematic Rigidbody for my character, but I am worried that a Grappling Hook mechanic will be very hard to implement...
Is there support for Grappling Hooks? What about for Rope Swinging?
Is there a way that you can aim where to jump based on where your Cursor is pointed at?
I'm trying to use someone's code for firing a projectile at a target.
I've placed the code on a Sphere with a Rigidbody. (I have tried...
For instance, if my Unity Character Controller player crosses a rope bridge like this,
then how would you make the planks of the bridge...
Does this asset work by using Inverse Kinematics?
Are there any examples/demos available of a Climbing system that utilizes Final IK?
Thank you! Also, do you have plans for implementing, or recommendations on how to implement, a swimming ability with CCP?
Hi, how might you get Swimming example working with Third Person Character controller? When I place the Third Person Controller prefab into the...
Is the Invector Controller rigidbody-based? Can you use Invector if you want a Rigidbody-based character?
Hi, is this compatible with Rigidbody-based characters?
Hi! I see there is a way to Blink with Blendshapes. Do you have a way to Look Left & Look Right via Blendshapes?
Thanks so much, that worked! The only other thing is, I think that the player has a Grounded state that makes it so that if you hookshot to...
I'm having a problem where I'm trying to use a Hookshot script with Third Person Character
The Hookshot is supposed to create a spring joint...
Is there an estimated release time for that? Soooo awesome what you have done and are doing!
How do you think this asset would do for getting a "hookshot" ability to work?
Like this (First 5 seconds preview it):
Do you think a...
Wow! I think I'll be the first buyer if you release it. Thanks.
hi, very very very cool movement.
what does it look like in third person? does character animation look weird in third person?