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Going to update it soon
Ultimate Decals 1.1
— Added global sorting
— Added 2020.3 support (built-in and URP 10.5)
— Fixed minor bugs
not yet, in future versions
There's no way. And they don't care. They're busy implementing new cool features no one asked for.
No updates but I'm sure they are still "actively looking into ways of making the merge process for scenes and prefabs easier." We probably should...
Most likely in March
Not possible unfortunately. Having hundreds of them shouldn't be an issue though (for PC). The only thing that really affects performance is...
True, I don't understand what's the point of spamming users with useless warnings that don't affect anything
Current version doesn't support URP
It's not possible in URP without modifying your shaders (or additional passes). DM me on discord, I'll send you a doc that explains how to do it....
If you mean 2.0, it's coming out soon
How about this recent progress in the documentation
You're right, it's def a bug
The Stencil block must be present in the Unlit shader too
So your fix is fine
New version is available on the store with experimental OpenGL ES 3.0+ (Android) support
Tested with legacy Forward and URP 7.4 on Samsung A20...
Unfortunately GDOC 1.2 (and 1.3) doesn't support Android and can't be run on Oculus Quest
New thread: https://forum.unity.com/threads/released-ultimate-decals-deferred-forward-lwrp-urp.891343/
Easy to use but powerful decal system for Unity.
— Built-in Deferred and Forward (2018.4 − 2019.4)
— LWRP 5.7+...
Most likely scaling issue. Vertices are like 0.0001 0.0002 0.0003 and get rounded by ToString
see "return o;" line 23