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Anyone found solution for this?
Helpful util! Thanks
Same problem here. HDRP 9.0.0
Can sliced ares receive proper shadows and lightning in HDRP? Or is it solid like unlit?
We did check on HDRP 8.2 and its working correctly
We are using HDRP 9.0.0 and Unity 2020.1 and we have problems with not working sorting order variable on decal shaders.
It is always...
Great work - making some tests now
@rz_0lento Thank you :)
Since there is HDRP 7.4.1, can you @rz_0lento make 7.4.1 package with taa changes? :) Thank you!
Tested 0lentos package and it works good - TA is little better with few bonus parameters.
But soon there will be new HDRP package and it will not...
Thank you @rz_0lento for that awesome work! Will check that out for sure.
Yes we know that we can disable shadow casting on mesh renderer. We was just wondering if it is possible via material or shader.
Thanks rz_0lento will check that out right away!
Will it work on Unity 2019.3?
Is is possible for HDRP Lit material / shader to not cast shadows? When 2019 launched we search for it, and it was impossible to set shader...
Same here, TAA in current state (and without any params except sharpnes) is unusable. We have massive ghosting / blurring when walk from TAA and...
I think I found it - its now called "Use Influence Volume as Proxy Volume"
We are using HDRP, 2019.3 beta 10
What happened with box projection for reflection probes?
I also imported HD samples but there are more errors after clicking on their material (some previews are black, some pink)
Oh man I...