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Can't wait for 0.20.0
I think is just a bug that needs to be reported.
RIP planet center position
var entity = GetSingletonEntity<UniqueComponentTag>();
var commonComponent = GetComponent<Translation>(entity);
Totally agree. And I am afraid that the development of clouds will be stopped in the same way after 2021.2. That's why I am pushing adding the...
Yes, I am sure. It is calculated for the sky, but it is not applied to opaque/transparent geometry in the scene during the fog pass.
It maybe true, but everthing that will not get into Clouds system before the 2021.2 beta ends, will appear only in 2022.2. This is more than year...
Hey, I know. I am making a space simulator (https://store.steampowered.com/app/890520/How_do_you_like_it_Elon_Musk/) and Earth (so its planet...
In the latest Unity beta it looks like this:
Maybe something was changed in the latest github or I am missing simething?
Will cloud system support PBS spherical mode in the near future?
"Production-ready" doesn't mean anything when we are talking about Unity. Current LTS only recently become barely usable, with dozens of bugs...
It is planned for almost a half of year.
As for this process, it should be reversed. I worked in several software companies, and fixes were...
Yet another example of bug that was fixed in the TECH stream, but not in the STABLE version:...
When fix for the STABLE unity version 2020.3 will expected to land?
+1 to FixedBuffer128<T>
Also could you please describe or point where I can find info about a format how splat weigths stored in the vertex colors in Vertex Mesh...
With this settings
When Mesh Source UVs set to LightMap UV, generated shader have following errors:
Unity 2020.3.12, HDRP 10.5.1
5 months have passed. Still no fix for the LTS version.
Sorry if it was asked before, how to override Errosion map for procedural texturing for Microsplat Mesh workflow? I see only Cavity map override:...