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in the Unity community.
Or use Unity's solutions and not their competitors ones, but I'm sure that's just a coincidence.
Such a shame. I'm sure the Devs working hard at unity agree and must be frustrated about this. Seems like someone at some level has decided that...
So the separate play button will only be useful for projects that require domain/scene reload under normal circumstances?
The idea being that...
We had to write our own plugin to read the player id.
I think this has been resolved now.
Always appreciate your details insights @Tautvydas-Zilys
Another fantastic tool Peter! Thanks, will definitely give this a try.
Oh ok my mistake! That's great to hear. Thanks for clarifying.
We're targetting Android (OpenGL 3+, Vulkan) and iOS.
We are targeting fairly...
I noticed it has disappeared from the URP roadmap, but is visible under Global Illumination roadmap. It is marked as in progress!
Have you filed a bug report? Just started using GlobalObjectId and am concerned
Thanks for pinging me Peter! So it seems I must set auto release to false and release manually after I've accessed the list of resources locator...
I tried your suggestion and it is indeed possible. So we've got a workaround for now.
It was nice to...
Thanks for update Leonhard!
Can we have an entry for Decal Layers on the URP roadmap...
Can't wait to give it a crack, exciting stuff. Is there documentation available for us to read up on and get excited hehe
Hell yeah nice work Sprite Atlas v2 team!
We encountered this too and narrowed it down to the hub beta.
Big +1 from me to firstuser and another big +1 to:
The unclear API that leads you into these traps, the sparse documentation that doesn't help you figure out how you should actually use the...
Can confirm it happens in 2021 too. (2021.1.12f1)
Bug report submitted Case 1344592
Also, as 2020 is an LTS release, am I right to say that it doesnt matter if this bug occurs in 2021 or not? It should be fixed in 2020. It is not...
Could the outcome you see in my images be caused by something else? They look completely different, right? The FAST quality doesn't just look like...