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Same bug here with 2020.1.0f1
Steps to reproduce :
1 : Select an object witch contains a box collider
2 : Entering the collider editing mode
Just bought Bakery (just missing the sale, but happy to treat Mr. F to dinner at the restaurant after lockdown ;) )
I found a temporary workaround by modifying Progrid plugin code :
in GridRenderer.cs, change majorLineIncrement Init, and k_PrimaryColorIncrement...
Hey, any news on the grid subdivisions? Either Progrid or Unity Snaps?
Not necessarily a power of 2 but any subdivision size would be cool.
I just implemented User Report in my project.
I noticed that exceptions (even all events) do not have an embeded StackTrace.
This can be...
Hi, same problem here, but I found a solution.
It seems that defining MaxRayIntersection on PhysicsRaycaster with a value greater than 0 does not...
Same here, we just launched a game yesterday on Unity 5.5 on Steam / iOS / Android
Error was because I was sending the request myself.
Nor more errors now, thanks.
Thank you, it works, but not always with my implementation.
Not sure why.
my company use your plugin (Pro version) for REST API requests.
Works fine :)
I'm writing some Unit Test code to check if all...
+1 Exact same problem here.
All my StateMachineBehaviour are gone after a compiler error.
After fixing the error, the StateMachineBehaviour are...
Our team is waiting for patch 5.2.1p3 in Cloud Build
Like I say on the other topic, I submitted a bug. case #731234
Hi @karl.jones ,
I submit the bug, case #731234
If you have a workaround, I'll...
I have a similar problem since Unity 5.2 on my iPad Air 2.
Someone else has found the same here :...
Hi, same problem. All text whose font is more than 50 disappear on iPad Air 2 since Unity 5.2.
No problem on my Nexus 9.
Rectransform on my...
Hi, same problem here with UNITY 5.2
Deleting and adding EventSystem object in hierarchy mysteriously fixed that problem.
I'm testing Unity 4.6.6p3 :
Unity 4.6.2f1 : 21 draw calls
Unity 4.6.4p2 : 77 draw calls
Unity 4.6.6p3 : 18 draw calls
I Phil, i reported case #689600
i've submitted a bug : http://fogbugz.unity3d.com/default.asp?689600_726tm212p4rd796e
It seems that when Images (UI) are overlapping,...