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Hi @AndrewRH, useful plugin. I have used it in my Oculus GO Project. and it's working nice. Does it also work for Oculus Quest 2 ?
It works for me. Thanks :)
Hello Ryanc, I am facing similar problem when trying to download assets bundle file, assign it assetId at runtime and register it on Client side...
Hello, I want to make a unity vr app using Occulus GO set head. This app open a link inside browser which shows 360 images. Can i achieve my...
it worked when I removed it. thanks and appreciate your help :)
hi ! I tried removing AR facetracning package and did build but getting lot of error . below are the details...
any updates on this thread? I'm also facing the same issue and it's a blocker for us to release our app to the apple store. pls let us know.
I'm trying to release the Arkit app to the apple store, but was rejected for the below reason.
If your app does not include any features...
thx for a quick reply. My project (subset) is quite big to send; would it be possible for you to share your test project so that I can see the...
Devices tested on - Iphone X, iphone 6s , ipad
yes, I tried with version 1.72 but it didn't work. Also, I tried - disable the soft...
How soon you would be able to check and confirm?. As I'hv some demo lined up for my product so need to resolve this quickly. thx
has anyone able to make VL work with LWRP and Arkit? I'm facing issues with it. It's working fine in Android but in iOS it doesn't show up. thx
I'm also running into the same issue for ARkit builds. Not able to get through the ARkit build using LWRP and Arfoundation. Kind of stuck :(
what unity version you are on? and what LWRP version you are using?
Hi there !
I'm using Unity 19.1.0f2, LWRP 5.6.1 & Arfoundation 1.1.0(preview 6), ARkit XR plugin 1.0.0 (preview 27)
When I'm trying to do the...
thx will check it out.
I have created the ARkit app using ARfoundation and LWRP; however, when I'm launching the app I can could see the content partially but getting...
Hi All, When I make my IOS build using ARFoundation, ARKit and LWRP then its render meshes
partially in AR view. I am using unity 2018.3.11f1 and...
When I make my ARKit build using a ARFoundation then its render meshes
partially. I am using 2018.3.11f1 and LWRP 4.8.0