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@Tryz, Could you add an official dodge reactor and parry reactor for defender
OK, I know how to do it, thank you all :p
Yes, I use Basic Dodge motion, and how to add "Exit" tag
Hi, I have a problem:
When I add a dodge motion in animator(new blendtree), and I activate the motion when playing, it played the dodge motion...
And I want to write a custom Reactor to detect the attacker's PreAttack in order to active a dodge action, how to do it
I found the Combatant class events Execution Is Not Implemented,
How to do it, I want the attacker’s attack motion message send to defender when...
Yes, I will buy your humanoid version with hand functions, go ahead! I think generic human aspect will be popular than this by far, robot game is...
Hi, guys, Do you have plan to add vehicle interaction, just like enter and exit and driver ik etc.
Hi, guys, I want to replace the built-in navmesh system with
A* pathfinding project, could you add an integration script for it?
I found the...
I will try it again, thank you, official forum, I remember
Hi, I have an error message when starting CombuDemo:
Failed authorization from Combu server: Invalid App
I think everything of environment are OK...
2. Genesis can not generate one building contains multiple volumes like this, could you add this function after?
1. Genesis generated buildings is not full filled in plot with zero shape offset. Why? How to fix it?
@jasperstocker When will you release new version with interior generator? :)
Building Generator, a plugin of S2 Game Engine on steam
So great, hope your product will be a shining star of asset store
Wall Pillars could be in middle of wall.[ATTACH] [ATTACH] [ATTACH] [ATTACH]
And one more thing, floor ledge outside the wall and wall pillar and concaved balcony, the most important aspect of building appearance.
Good, waiting... :)