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1、Check that the addressables group for the sound is set to Uncompressed
2、Check if there is a custom build.gradle in the project and add...
Android Device, set Input.multiTouchEnabled=false, will trigger OnFingerUp, how to fix it?
we need sync api, please
Is calling JobHandle.Schedule from MonoBehaviour.Update the same as executing from JobSystem.OnUpdate?
Hello, because my project uses hybrid mode and needs TransformAccess, so I used IJobParallelForTransform, how to use BufferFromEntity correctly.
Oh~, Thanks! so now CopyTransformFromGameObjectProxy is deprecated, but CopyTransformFromGameObjectSystem still works.
I still don't understand. When I use GameObjectEntity, I can use the CopyTransformFromGameObjectProxy component to synchronize the GameObject's...