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i found that related...
Thank you for your interest.
I just checked the cause of the problem.
I'm using both rootmotion/inplace motion, and there was a problem...
If the Scene does not have an EventSystem in the HDRP project, it seems that the EventSystem is automatically added to the...
Root Motion of my character is controlled by Script (using OnAnimatorMove)
I hope the same thing happens in editor mode and runtime....
The following NullReferenceException error are not resolved during the Prefab / Prefab Variant works
I removed all the components, and...
Thank you for your prompt reply.
The problem has been resolved.
Is this the right way to fix it?
Errors and warnings still occur.
Even if an error occurs, it appears to be operating normally...
It's a question about an example of a document.
I made a new one and...
I think I know the reason for this issue.
It seems to have occurred because...
Thanks to reply.
I checked DemoController.cs for an example.
It was making the actual character not active in Scene by making the character...
It is a different issue from the one that was answered as improved in 2.7.3....
Is there a recommended way to manage controllers for multiple characters?
There are characters A, B, C, and D above the scene.
I'm really looking forward to the update on vaulting, wall running, wall-grab!
Can I get a rough estimate?
Thank you for sharing the good experience. :)
It was helpful
I know this can be a stupid question.
Of course, each game has a different structure, and the more optimized it is, the better.
As far as i know, there are three ways to use images in Unity
- Sprite (Sprite renderer)
- Image (UI Canvas)
- Raw Image (UI Canvas)
There is parameters named "JumpLeg" in the "UnityCharacterController"
(ex ThiredPersonCharacter Example animator..)
It is used in Airborne Blend...
I share personal tips about using Cinemachine for configure Character Controllers (With ECM2)
Was this a known issue?
As far as I know, the latest version of verified is 2.6.4.
It hasn't been officially released yet, but is it resolved in...
Unity : 2020.3.5f1 / URP / cinemachine 2.6.3
I updated 2.6.4 but it was still the same problem.)