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There is a problem, I want to place fishing spots in all rivers or waters. There are several random fishing spots for each river or water. How can...
How to make a POI use a specific prefab? For example, I want to use a special prefab to replace a restaurant’s prefab
Hello there. If I enter the room, how can I stop the effect of rain and snow?
Hello, I read your integration about Game Creator. But I did not find the Integration Package in the Integration Drive Folder
hello, how to control [Is enabled] by actions in the Melee?
Thank you for your answer. I have one more question. I want to get the player's GPS coordinates in other scene. Do you have a built-in method?
Hello, I want to know how to show all types of POI in 3D rendering. I notice that I can choose the type of POI to 3D render. but if...
If you are free, please reply to the questions of the Crux forum. Thank you
How can I integrate Unistorm and Crux? I want to spawn at a certain time
I would like to ask if I destroyed the object produced by spawning. How will spawning work? Will it automatically remove and adjust the...
me either. Upgraded after trial. It turned out to be unusable (requires URP, and did not notice when buying). Hope to update, thank you
What I want to achieve is to also enlarge "Enviro Effects" ten times. However, I found that the Scale can only be modified at runtime, not could...
My English is not good, sorry.
As shown in the picture, the size of my character and map is enlarged ten times. So the effect in...
The characters and maps I used are enlarged. How can I adjust the size of this?
Got it. I have done it.
I find a bug again: when using action to change character model, they can't be saved. Or is there any special method to save them?
Is it free for Horse Animset Pro?
Thanks for replying. For the second one, create a new project, import game creator, create a plane, player and camera motor. setting camera moto...
Hi @Catsoft-, here is a bit illogical that when players fall from a height, they can jump in the air.
Also, I find that the Rotation.x changes...
thaks very much.