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Can we please move the discussion into the bug report because of the codes involved is proprietary, to answer you, i am quite new with...
Case 1136255 , Thanks
When trying to increase TOTAL_MEMORY into 1,25 GB i have got gibberish il2cpp compilation error :
Failed running "C:\Program Files\Unity...
Looks like by editing the emscripten args into :
PlayerSettings.WebGL.memorySize = 1024;
PlayerSettings.WebGL.emscriptenArgs = "-O0...
I am using Native plugins compilation from my C++ plugin source code, in one of the source i have :
const unsigned int...
Any news for Unity 2013.3.1?
Already reported that issue back on early november, case number #1092485, and they mentioned they able to reproduce the issue and been...
And the issue still persist on my part :(, have sent unity support the e-mail.
Please view the screenshot at full resolution, i have taken new screenshot
If you notice for example the red line, you can see in the same...
How to remove banding? the cone is still visible no matter how Soft Intersection blending distances that i have set.
Just reported the bug! Case 1092485, thanks now the anti aliasing are better.
My Unity 2018.3.0b6 is turning whitish after rendering the lightmap.
Another question is my rendered lightmap is not...
Any new updates?
Yes, the 1056170 case is one of the issue but i forgot to mention that this one is 'new' or another one but still related to the...
I am using Netdrone cluster on my project and found out that there are .NET Socket Poll bugs on unity's implementation of it, here is the excerpt...
Never heard of NetDrone Engine being added?, it seems limited only until 30 CCU, i just wanted to know the system resources usage of NetDrone with...
On mine, the "C:\Program Files\Unity 2018.2.0b8\Editor\Data\IL2CPP\MapFileParser\MapFileParser.exe" doesn't exist or not compiled yet o_O.
WOW, cool, working fine now, thanks.
There are few caveats for compiling MapFileParser on windows :
Change all occurrences of
I am getting exception when trying the command above :
Thank you, thumbs up, finally!, will check it out once it's goes out of beta. :)