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I opted to go with Ignorance for transport since I've seen its name thrown about on Discord, and I have the sample Mirror Network...
This looks brilliant!
Rough ETA for Mirror support? Closer to a week or closer to a month?
+1 for Mirror support.
(Since your project comes with full source code and Mirror is designed as a like-for-like replacement for UNET I imagine...
I third this question. I'm having to downsize images that imgur hosts quite happily...
Bit busy over xmas but I've found time to convert the terrain from low-poly to textured.
Pretty happy with the seamless texturing and water. Just...
Latest walkthrough video:
Fog of War added:
Adding more polish and functionality.
Here's a trial tutorial level:
Shaman spellcasting implemented:
I am not a big believer in 'god classes', instead logic is parcelled up into discrete, loosely coupled components that interact via a highly...
I have added networked multiplayer based on Mirror
It can be implemented either as Host-Client or authoritative Server-Client.
I have created a framework allowing a Pop 3 style interactive deformable globe. I may release it through the asset store or I'd be quite open to...
Apologies if this has been asked previously, but what is the garbage generation like when using this asset? Is it the same as using native Unity?
This is the whole web.config file I needed to use to get it working on Unity 5.6.1:
<?xml version="1.0" encoding="UTF-8"?>
Can I confirm that Bolt Engine builds can be uploaded to run on Playfab's game server hosting?