A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I think, for whatever reason, the issue occurs, if you create a TextMeshPro item, inside of a prefab (in non runtime).
I created a TextMeshPro...
is this applicable to 2D? If not, which? Currently looking at defaultContactOffset()?
I reiterated back to 2018 and have a solution as my project had updated its manifest.json to 2019, so the solution I would imagine would...
I have a player, at rest.
His collider, may be touching another collider (for example wall, or water).
If this is the case, I want to...
I reinstalled 2018, but since I had tried to update a Project to 2019 already the manifest.json, had been corrupted according to 2018....
Why are you still allowing this corrupt version to be downloaded????
I just ran into the same issue.
I followed @ollieblanks steps, but I am unable to alter a Target.
- just update Mac OSX
Hi I use Mac OS 10.13.6. I just updated Unity to 2018.3.8f1, and Visual Studio to 7.4.3. The bug seems to be I...
I am using a Physics2D, RigidBody2D.
I am applying an orbiting, gravity like force, so the player can rotate around planets, or is affected by...
As title says, I just opened an older project (built about 1 year ago). The project now has a number of errors related to TMPro. Please...
I think its what ever image you pass into it... not a 100% on that, but my experience suggests so.
This post is in regards to my Unity ID, hopefully this is ok to post here I see it as the best place to ask.
I recently changed my...
Add, at end of image code.
hingeJoint2D.motor = motor;
I have a Unity, HingeJoint2D.motor, as JointMotor2D. In code, I have set the...
Sorry, turns out there was indeed another collider blocking its movements
Sorry for the alarm.
Hi @MelvMay, thanks.
So, what I am doing is this: literally dropping a ball (circleCollider2D), onto an array of objects. Each of these objects...
Im working with 2D joints for the first time and no matter what I do in terms of settings on either a HingeJoint2D or WheelJoint2D,...
I am using a CustomPropertyDrawer to create a 2D Array that will display in my editor, inspector. My issue is that, for some reason, the...
Using Color32, I want to gather color.grey. In Color form it is (0.5, 0.5, 0.5, a).
Since Color32 is in bytes, (r/255, g/255, b/255, a), and grey...
I am using GetPixel() return color, to level build. My issue is that, despite double checking and rechecking that my image texture...