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Yeah, like a draped tablecloth over something interesting, we did something similar - it's a relatively neat solution
@abhijeet1001 Yeah, not sure about this one. Total guess: it incorrectly thinks layers are playing, or it thinks it is in a state where layers...
Well. Wildly guessing. It's not a beat perfect implementation @zero_equals_zero
Assuming one knows the speed... and the start time.
One can very...
LIKE LIKE LIKE. BUY THIS
says 1.71 beta?
Don't know how else to try and get the right one?
This model had odd normals after blendshaping. Distance Shading doesn't care.
Okay so I deleted and downloaded "the right one" manually
If I try to adjust any of my lights to REALTIME this happens.
(The asset is successfully made, I should note.)
I think it was that stupid "Unity Only Downloads if IF YOU DONT ALREADY HAVE THE WRONG VERSION STORED" thing again. (Otherwise you must go delete...
Can I have a version of 1.72 cos I use unity 5?
"Current version on the Asset Store; 1.72a (Supports Unity 5.2, 5.3, 5.4, 5.5, 5.6 and 2017.1)"...
thanks man. Superheroic as ever
If we choose WebGL. Beta 18.3.b5. I probably did something stupid
Backporting 3 to Unity 5.6.6 was trivial as I recall. Maybe a few Seed declarations or other reverse engineered API namespace adjusts but nothing...
Yeah VS can do what you are implying there with some love and some code to spit the VegetationSystems out at dynamic terrain creation time and...
I'll stick with the old version since I am wedded to 5.6.6 for a while. But I will certainly give the new version a run too. thanks.
Last post "July" ,last year.... @KatoSet
@Dioinecail Maybe this: https://answers.unity.com/questions/1312232/alternative-for-the-true-color-option-format.html
IIRC in the new UI its very...
Thanks the Work distance, coupled with the mask (and optionally a 3d world space noise to make it be pretty fades) obviously give the potential...