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Will startup time optimize backport to 2020？
Start a project in HHD also quite slow.....
I want to know some renderers whether visbile or not, so I can disable my custom renderpass.
private void OnWillRenderObject()
The quad area not empty, I guess quad's vertexcolor.a not set to 0.
Bug report 1340779.
This explained in this thread.
Ok, I konw what you mean. If there's a new OnPreprocessTexture, all texture should excute this OnPreprocessTexture.
But IconImporter only process...
I submit 1329863.
In my work project 2020.2.5 update TextMeshPro also trigger reimport but in this project not reproduced.
Is case 1 faster case 2?
I have some concept but dont...
Thank you so much! This really solved my confusion.
I met a problem when pack. Though I searched before, it still confused me a long time.
In unity metallic saved in mask.r, and this texture enabled...
Thanks a lot! I ask this because I see some game pack metallic and smoothness to normal.zw. I'll test it on mobile.
Hi, I have a question. If i have a smoothnees channel, i can save it in basemap.a or save it in a maskmap.r.
With alpha basemap compress to one...
ASTC optimization backport to 2020 please.
These's a bug install/update some package will triger reimport all, long time wasted on compress.
I tried install ProBuilder, unity reimport all even StandAlone platform
I have same problem on 2020.2.5f1，but I didn‘t set keystore，it means use the debug key
when streamingassets's file number is low, build apk will...
1. Click InputField : Keyboard show
2. Click background : Keyboard hide
3. Click InputField : Keyboard not show
if you click background twice and...
I know a renderer have passed frustum cull and visible after OnWillRenderObject.
I want do some occullsion cull.
Now I use renderer.enable = false...
Hi, I have a problem when use lzma.
I have many small compressed file(<64k) in apk,and I want decompress them to moilbe phone.
The first solution...
I want export navmesh to use in gameserver.
I baked a simple navmesh looked like this:
In my opinion the edge of A and B should...
I just update project from 4.7 to 5.6, so want to confirm when Unity change this.
Have to write every pass is annoying, so sad........