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I am attempting to set the width of an instance of a TextMeshPro, in scene, via code, however, at the moment, it is not...
I had a particular condition misfiring.
Occasionally my avatar goes into the T-Pose, and I am...
Must add Component: Sprite Skin!
I am creating bones onto a Sprite, via Unity Sprite Editor. It seems to set up...
Is there anyway to use 2D Ragdoll Physics on a 3D model?
Or conversely, is there Tessellation that uses 3D Physics?
See Solution Below, oringal question. If you have a better solution, please share. Thank you
Hi I found the shader and the properties that I want, but I am unsure how I would access them.
See pic. Any help is appreciated.
I have a Material (purchased via the Asset Store).
I want to access some variables in it, but am unsure how.
In pic, I want to...
I have an Asset Package, purchased from the store. It contains many items, FX specifically. Since it is quite big, gave it it's own...
keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Social, true, false, false, false);
Yes I had a quick look at that yesterday, but it was not something I picked up on how to do... so I have left it for now.... would you be...
I want to create a flashing cursor, which would sit at the end of my text, as I write it on screen, just as you would see in any text...
Thanks, I will go over... quick question tho... I was hoping to access a Texture, that TMPro would be accessing for its Font Atlas, however I can...
I am using TMPro, and was hoping to locate the World Position of any letter, in the text of a TextMeshPro.
I have been looking around...
I just used ProBuilder, just set the scale you need when you create the New Shape.... It will be scaled to one in unity, at your custom proportions!
Thanks... tho I may go classical here, and just create a little stage (with in the frame of tv...... tho all options are open. Best
If I wanted to create a game show, with a large television screen that the players would watch for clues.... and on this giant tv...
Hi, so I got the NormalizedTime working great! However, my call to an event, onEnd is not, this is my code. The result at the moment...
So on that logic, would animancer.Play(clip).NormalizedTime = 0.5f; start it at half way?
Is there a way I can get the current...
I want to do a couple of things, that are proving a little tricky and I am hoping you can help.
I want to get the current and...
Is there any reason why my application to alter a SkinnedMeshRenderer.materials[n].mainTexture = texture, would function properly on...