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In practice, for projects already started some time ago they can forget about the HDR Pipeline.
Moving to the HD Render Pipeline many shaders do not work. For example, legacy materials and many other custom shaders .... Too bad.
The bug persists even in 2018.2.2f1.
Same problem in 2018.2 :oops:
if you speak Italian, I wrote this guide for those who want to learn C # programming on Unity. For those who start from scratch, but not...
It is incredible that there is still this very serious error.
I can't update my app and I'm losing a lot of money for it!
My password is correct...
Did you mean keystore?
I use V2.
Thanks for the reply. I already use V2 version.
Is it possible to manage the HDR?
Or is it possible to "simulate" the HDR...
I think the problem is this:...
I have problems with graphic artifacts on my game (Star Shift).
Some "dots" (squares actually) that make a strange noise effect.
Bathroom is under construction ;)
Hi, i need to find the PostProcessing Volume in use to disable it at a certain time (opening a menu).
That is,I have many volumes and I would...
I'll check on Cutscene Sequences, tnx.
For now, I've solved using a Manager class and a static activeActor variable (that is assigned to each...
Oh alright. I think that I have understand.
So I should dare a different name to each method and record them all ...
No, I'm not using...
Thanks for the reply.
I would have another question.
The methods invoked by LUA are "generic" that is, the first method that is found with that...
HI, another little question.
Lua use SendMessages? Therefore can I send only one parameter?
Thanks a lot. It works!
Hi, I have another small problem.
SetContinueMode(true) is not reset after using it on a Child Node.
The "continue" button also remains for the...
Thanks for the reply. ;)
I do not know what Lua is, I'll try to document myself.
I hope there are some sample scripts to do what I need.
Another question. Sorry form my bad english.
When an actor utters a certain phrase I would like to execute a certain method on my script placed...