A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
it works and it's free
their support is sufficient
thats literally all you need for 99% of indev games out there.
Ditch Photon for your next project: CCU limitations for self-hosted servers make no sense at all.
Use Mirror. It's free and battle-tested.
Don't go with Photon: go with Mirror.
Support is amazing. Plus, you don't get any sort of CCU limit, as you'd get with Photon or Bolt. CCU limits...
Sweet! Thank you!
Please hit me up when you manage to come up with a fix.
Thanks for replying!
I'm using Mirror.
Here's my spawn code:
public void CmdRequestPawnSpawn(Vector3 pos, NetworkIdentity id)...
I'm working on a co-op third person shooter.
Imagine the following scenario:
- Players 1, 2 and 3 are all sitting still, far away...
I've never seen the SRP Batcher Compatible field in this project, despite the fact that I'm running the latest LWRP from the package...
I have changed my project's rendering pipeline to LWRP a few weeks ago and I can't seem to toggle this feature on.
Inspecting any shader (even...
HDRP shadow settings:
My light's shadow settings:
Latest HDRP version.
It seems to me that HDRP's soft shadows are not working.
How can I fix that?
what the hell.
I'm working on a game with HDRP.
I have two cameras: a UI Camera and my actual game camera.
My game camera has a post processing...
My game is using the High Definition Rendering Pipeline (HDRP).
I made a very simple shadergraph shader (single albedo texture multiplied by...
Have you by any chance found a fix for this?
I can send you the project folder if you wish, just say the word.
Thank you for the fast reply!
This is the whole method:
if (_currentLetter >= _currentText.Length) return;...
I made a simple script to offset a few TMProUGUI characters.
if (i == _currentLetter)
i cant build my game. unity cant unroll the shader loops.
I made a playable with the Timeline Playable Wizard called "BulletinPlayerMover".
There it is.
I can clearly see the clip's Start...