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Thanks for the response bgolus.
I am a beginner in game dev, so I will need to do more studying before I can tackle this.
To clarify, this...
I am trying to create a material of 'edge only outlines' (the inside being 100% transparent).
[ATTACH] <--- like this (from tetris...
I am trying to create a transparent material that can "hide" itself. I will ask this question using images:
Firstly, here is the...
When the camera switches from Perspective to Orthographic the particle effects are affected.
However I have background particles that need to...
I am unable to smoothly Lerp the Color Filter on the post process volume.
This stuttering is noticeable when doing slow lerps (5-60 seconds)
I want to create X number of particle emissions.
Each emission varies in color, and position.
In my VFX Graph instance I create these...
No, I meant to ask:
can I send midi events to MPTK?
midiEvent ----> MPTK api ----> play audio
I ask this because I already built a midi...
Before I purchase the PRO version I have some questions:
1. Can I send midi events to the audio player?
I am using my own...
When I rapidly send events to the VFX graph, some of them do not activate.
Is this a bug, or am I missing something?
Here is an example of what...
My particles are unexpectedly disappearing/reappearing.
(When I move the camera towards the particles, they disappear. When I move camera...
Ah I see, so the "particle strips" is an attribute in the Initialize block - that can be changed via the Inspector. I found it now.
I would like to create strips (trails) in the VFX Graph.
Is this feature not supported on the Universal Pipeline? (I wasn't able to get it to...
Thank you. I am able to set up the custom attribute getter, however it doesn't seem to work. Do you see anything wrong here?
//this is called...
They are currently activated but the only thing I can find is "Get CustomAttribute (Float)". I cannot find the "color-1" attribute.
When I do the following:
_attrib = _vfx.CreateVFXEventAttribute();
I want to spawn hundreds of explosions in quick succession.
Each explosion varies in position, duration, color, intensity etc...
Currently I am...
I'm trying to create a lifetime gradient effect, however I need to pass in the colors as a parameter.
Is this possible?
Is the trail renderer availble in 2019.2a ?
Is trail rendering available in the VFX Graph?