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Yeah, that's what I was afraid of. Thanks.
This is a workflow question:
Is there an easy way at runtime (in editor) to edit the color of a material/renderer after it has been set by a...
I don't need a lot of templates, I just want to be able to edit the default one.
I don't know why we're still discussing this. From Unity's own blog post:
TL;DR; Are you releasing a game? Use LTS.
Are you starting or messing...
Let me help you, it's a "works for me so I don't care" kinda situation.
You mean in the editor or at runtime?
What are the other devices?
I'm confused, I have both set to Image and background (relative size), does that mean it won't work properly on an iPad Pro?
Metal in editor is super stuttery for me. (like, the frame rate is not that bad, but it feels like everything speeds up and down all the time)....
No it's not.
How common is that sentiment?
Either remove the glass from being lightmap static, or make sure the material uses double sided global illumination.
Isn’t that question more appropriate for the developers of Beat Saber?
Unity keeps adding the analytics and ads and in app purchases packages with updates. These have been packages for a while so I don’t know what...
I believe it’s already in 2019.2
Okay, but maybe if the source font asset is missing, maybe don't allow me to change any settings? I went to change the padding, hit apply, the...
Cool, 1.4.1 did not make the editor freeze, but now I have another (less major) issue.
The generation settings seem to be different than the...
Also how can I make it stop spamming me?
I don't want Underline and Strikethrough, or ellipsis, and I don't use them, this font only has...
I also have the issue of Unity becoming unresponsive with 1.4.0.
It does a couple of font upgrades quickly, then as soon as I open our mainmenu,...