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Good starting point would be, to learn using punctuation. Thx.
You can create list, or array of objects, having major system to control them all, by iterating through them. You can filter as we active and...
Agreed. But that only person's choice, to accept position. It may be up to skills then fair enough. Otherwise, it may be a bit devaluating.
Yor pos is just a copied vector2 not a reference of transform position.
So you need assign your pos to transform.position.
Thing is, you are only get called, as you perceive yourself. And is purely personal fault.
If person call ownself Unity scripter, expect be...
Why you don't use anymore?
If OP is using Unity 2019+ should do :)
That was missing in 2018.x, as far I am concerned.
@thelebaron, I normally create entities on main thread for that purpose. You can use for example EntityManager, which returns created entities.
@CreatorOfWar Do you wonder, why there is so few such 3D space like engineers games at all?
You know xy position, you can calculate index offset and vice versa. That is, providing you know size of map.
So for example 100x100 if you want...
Use 1D array, to represent whole 2D tail map. Then you can find neighbors with ease, using index offset.
Well done, for applying trigonometry :)
I think you got compression incorrectly.
You can find details in inspector, when click on image.
Tutorials for beginners are suitable for version, which are made for.
Unless you got already some programming experience, you shouldn't move to...
Modeling on VR is fun, but nothing more than that, for short time.
Is not practical.
You probably want spend tons of time modeling. Try sit with...
As mentioned, test different methods.
But if you want learn about complex 3D damage mechanics for RTS, for small and large units, look into...
folloff mask in similar concept to this
Is just like filter.
But you can do it programatically.
You start threads with one liner. You need to learn how properly ask question, if you are not trolling. Go look around, how people do ask their...
You can call it whatever you like. You can refactor later at any time, with 2 clicks.
Then you can have categorized namespaces with dot character...
Namespace doesn't add to complexity.
Only help in organising your code.