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I'm trying to use EventSystem.current.IsPointerOverGameObject() to detect if my mouse is over one of my UI elements. The problem is the...
I have a couple questions.
1.) Is there a way to make it so effectors are not pulled by other effectors? In other words, can I make...
How can I set effector targets and bend goals at runtime on a Full Body Biped?
How can I give the Full Body Biped realistic human joint constraints? Do I need to put a limit component on each limb?
I want to use the Biped Ragdoll Creator, but because my character has no arms or feet, I cant fill in all the bone references. Is there a...
Hello, could this asset be used to create ragdoll physics similar to Human: Fall Flat?
I would also like to know the answer to this. Does the current 2019.3 version support URP?
Right now I'm using Scriptable Objects to store Dictionaries that have the object ID as the key, with the value being the prefab of the object. So...