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Hi, how did you fix the bug? Can you share some key points?
Bug report. After upgrading to 2.0, ListDrawerSettings(IsReadOnly = true) didn't work.
I got errors in Unity 2018.2:
Any way to fix that?
I see... Is it possible to port HBAO as a standalone component that can work in HD SRP (not custom effect in Post Processing stack)?
Hi, any plan to support HD SRP in Unity 2018?
I found that the HBAO_Intergrated related shaders will break the alpha channel of the screen buffer. Our image effect does depand on the alpha...
I want to add some alerts when deleting elements. How can i do?
Is there any callback of delete event for List properties? There does exist such a CustomAddFunction, but no "CustomDeleteFunction".
NGSS_ContactShadows.cs will cause memory leak due to that it gets temporary RTs without releasing them. Take a look at the Init() function in...
Is there any way to display multiple customized curves with fixed ranges in Odin? Like this:
Of course we can, and may also need to blend the effects of the two variants when switching to get a smooth transition.
Thanks for the reply. I finally solved the problem by myself.
For those who also wants the feature, I list the modifications here:
UPDATE: I have checked your @Luckymouse replies for the requests of viewing from outer space. I concluded that memory and performance issues are...
Hi, I am using uSky in a space game. When setting the camera height to a very large value, the effects just went wrong.
@PolyVector Have checked it and works, great! Thanks for the quick support :）
And I also found the shadows for directional light didn't work at least in Unity 5.4.2. In Unity 5.4.2, the sample scene includes two spot lights,...
@PolyVector Hi, I just purchased your asset and I found it didn't work in Unity 5.6.0:
You can see the shadow isn't blurred correctly....
@BogdanGochev Wow, you can include my nick name candycat. It's kind of you ;)
I'm just wondering, are you inspired by the work of Firewatch they...
I just purchased the asset and also found the bottom color problem. After digging into the shader, I found that this can be fixed by replacing the...
Adjacency info such as triangleadj, lineadj in geometry shader is still not supported in Unity 5, from 2013 to 2016....