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I am very interested as we are pretty much CPU bound all the time and there is a lot of free calculation time left on most GPUs. However, we need...
can you already tell when the new update that properly works with 2018.3 will be available? Or is it save to upgrade already?
I would also be very interested in the motorway ramps. Any chance to try this in a future beta? It's not that important if side objects...
If everything should be moved you should check out Queues. Fill a queue with the input every frame and for example in a coroutine wait that time...
This won't work because you start the coroutines every frame. What exactly do you want to achieve?
I was first using CTS where you can assign Profiles. When you change these profiles the terrain has different materials applied, for...
Thank you. Well, it does not work very well if it exceeds a certain degree. Too bad :-(
today I purchased OpenCV and tested the FaceTracking example. Unfortunately I could not find a method to get the current yaw orientation of...
Great, I will purchase it then today :)
EDIT: It is submitted with 2017.2. Will it work with an older version? We still use 5.6.3 at the moment.
does it work with multiple camera setups?
according to the bug tracker, this issue should be "Fix in review"...
today I purchased AudioStream. Could you tell me if I would be able to achieve the following:
We are running our software on machines...
Hi Karl, thanks for the help. But shouldn't the field type still work if it is something else than a System.Type type field?
Ok, I found a solution.
Obviously this is not supported:
public enum VehicleType
unfortunately after upgrading to the newest version I cannot build anymore.
This is the error that is showing:
Error building Player: The...
Thank you Lennart,
I will purchase your asset today :-)
Just a quick question and excuse me if this has already been answered, but is this suitable to just replace the current tree system (without...
Well, it DOES exist, but it is probably not what I thought it was.
I think if your first script about the lifetime question points to the ScriptableObject asset in your hierarchy itself. Therefore, whenever you...
it seems like this could help you: [MEDIA]
Building primitive data types based on ScriptableObjects is exactly what these guys are doing.