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Ok, I'll have to look up how to do that. Or, would it be better to find it based on it's order in the array? Like this:
abilities = newLevel;...
yes, AbilityConfig inherits from ScriptableObject. The array has three ScriptableObjects in it.
"SH_L1" is a scriptableObject within the array
This is what I'm using to define abilities:
[SerializeField] AbilityConfig abilities;
This is my code for creating the array:...
I'm a beginner coder trying to work through an issue with changing a value of an array that contains ScriptableObjects: